Mayowa Olufeko

Mayowa Olufeko

I design and develop
software applications



Moderninsing A Travel Booking App

prototype

Project Overview

I took on the challenge of redesigning Travel Republic's mobile application, focusing on the home page, and user flow for viewing search results. This resulted in a modernised and refreshing app experience which increased user satisfaction. With almost half of all travel plans booked through apps, ensuring a great user experience that is up to date with industry standards is important to stay competitive and also stand out in an industry with high supply and low demand.

My Role

I went through the design process, stopping at the design stage.

Methods

  • Competitive analysis
  • User surveys
  • Wireframing
  • Visual Design
  • Approach

    I created a user survey which compared competitor screens to Travel Republic, and created a Kano Model to scale the appetite for new features

    Competitive Analysis

    I chose 4 direct and indirect competitors to Travel Republic. Of these I chose the 2 direct competitors to compare their screens with Travel Republic's.

    Competitive Analysis

    competitive-analysis

    Empathise

    UI Design Research

    The survey allowed me to gain the insight that participants thought competitors screens. The insights from the qualitative and quantitative survery were that competitors ui design:

  • had a clearer layout.
  • provided information in a easily consumable format.
  • provides recommendations for the user.

  • 11 participants of the user survey helped to provide insight for my design decisions. The first part of the survey focused around asking users to pick which 1 out of 3 UI's they preferred and why. These Ui's were similar in function (eg home screens of each app, then results page of each app), to give the survey questions and results consistency. What was interesting to see was that Travel Republics UI's were not chosen at all!

    Prototype

    prototype

    Define

    Feature Research: Kano Model

    Using a Kano Model, I was able to see user appetite for new features. The survey data on preferred features gave me enough data to create a Kano Model,

    Kano Model

    kano-model

    Sketching

    I sketched out UI's with improving the layout, focusing on the home screen to booking flow.

    Home Page Sketch

    home-page-sketch

    Design

    Low Fidelity Wireframes

    Turning my sketches into low fidelity wireframes gave me the opportunity to stay in line with the research insights of a clear and non distracting layout.

    Low Fidelity Wireframes

    low-fidelity-wireframes

    Visual Design System

    You can write here as much as you want, this text will always look nice, whether you write longer paragraphs or just a few words. Click here and try it out.

    Design System

    design-system

    Home UI Redesign

    I drastically changed the homescreen by including recommendations for users to pick from as soon as they open the application. Relating to the research, I inlcuded a video feed for users to scroll through so they could see where other users travelled to, reinforcing the recommendations element and also providing community feedback to keep users engaged in the app outside of booking a holiday.

  • Booking a ticket
  • Learning more about art and artists
  • Sharing content from the mobile app to other third party apps
  • Home Screen Before and After

    home-screen-before-and-after

    Holiday Search Results UI Redesign

    I stripped down the amount of information on the screen, improving the visual heirachy for each card

    Search Page Before and After

    search-result-page-before-and-after

    Single Result UI Redesign

    Again, focusing on improving the layout I focused on enhancing the visual heirachy of the screen, and providing a call to action when they enter the screen to increase the likelihood of purchase.

    Single Result Before and After

    single-page-result-before-and-after

    Reflections

    Lessons Learned

    Set Realistic Expectations

    First lesson learned is that in a 2 week sprint, designing 5 features is no joke! Haha. I wanted to push my design skills to the max with the project and I've come to realise that feature development takes time. 2 weeks to develop 5 features by myself was not realistic.

    Feature Prioritisation

    Using the Kano Model I was able to understand which features users would be delighted and satisfied by. Seeing users would be delighted, satisfied and expect vs features they were indifferent about further guided my design process in staying lean and honing in on ensuring TR's mobile app provides an experience that has a bit of a wow factor.

    If I had more time I would…

  • Validate the preference of the new user screens through moderated and unmoderated usability testing of the prototype.
  • Developed the Information Architecture and User Journey to ensure the users navigation experience is seamless for every function.
  • Developed the features prioritised through the Kano Model.